This past summer, SOASTA’s product team sent out a survey to members of the mobile application industry to gain insights on what these organizations were working on, and how they test their products. The survey centered around SOASTA’s industry-leading TouchTest mobile application testing product, the results of which paint a picture of what the mobile app sector is currently working on, and what mobile users can look forward to.
A look at TouchTest
TouchTest is our best-in-class automated mobile application testing platform, enabling users to take an in-depth look at how their application functions. The system offers a range of critical capabilities for mobile app testing, including the ability to capture and playback a variety of user actions/gestures and run tests on these items within a private cloud architecture.
Instead of using emulation and optical recognition like other testing systems, TouchTest provides a faster and more precise alternative that better suits the conditions of the current development environment. Users can utilize a touch-based UI testing approach that operates inside the app and allows for cost-effective testing on real devices.
Survey results provide a picture of mobile app development
As part of our most recent survey, our product team wanted to get a better idea of what mobile users were up to, and how they carry out their development projects. Our survey results, which included responses from numerous organizations within the mobile app community, showed the kinds of initiatives groups are working on currently.
- Types of applications – The survey found that more than 77 percent of respondents had built a mobile app in the past. Currently, organizations are working on a range of different types of applications, including those specific to a certain industry (35 percent), educational apps (30 percent) and retail apps (26 percent). The majority – 73 percent – of the apps being developed were intended to generate revenue for the company, whereas 27 percent of organizations were working on a development project that would not be a source of profit.
- Native, Web or Hybrid – When it came to the actual building and operation of the applications, the majority of respondents – 64 percent – noted that they were working on a native app. Another 44 percent stated that they were developing a mobile Web app and 28 percent were building a hybrid application.
- Operating systems – Not surprisingly, the majority of programs were being created for the iOS and Android operating systems, although more than 26 percent of respondents said they were developing a program for Windows Phone users, and just under 4 percent were developing for the Blackberry operating system. In addition, the bulk of the apps being created centered around mobile handsets and media tablets, whereas approximately 27 percent of projects targeted wearable and Internet of Things devices.
- Valued aspects – Respondents noted that they valued different characteristics of the apps they were developing, with 35 percent stating that functionality was the most important aspect of the program. Another 31 percent valued quality and 27 percent placed a high importance on performance.
- Testing – The survey also found that while most respondents test their applications manually, automated testing strategies were close behind. Overall, no respondents noted that they did not have testing procedures for their applications, illustrating the importance of functional testing before program release. Of these tests, respondents placed the highest importance on the ability to use the same test for iOS and Android, as well as the ability to automatically generate smoke or monkey tests.
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