SOASTA http://www.soasta.com Cloud Testing for Performance Intelligence Wed, 16 Apr 2014 21:13:41 +0000 en-US hourly 1 SOASTA Introduces TouchTest Private Device Cloud http://www.soasta.com/press-releases/soasta-introduces-touchtest-private-device-cloud/?utm_source=rss&utm_medium=rss&utm_campaign=soasta-introduces-touchtest-private-device-cloud http://www.soasta.com/press-releases/soasta-introduces-touchtest-private-device-cloud/#comments Tue, 15 Apr 2014 12:00:53 +0000 http://www.soasta.com/?p=469249 Read more »]]> The Leading Test Platform for Mobile, Web and IOT Developers has Added Private Device Clouds to its Award-Winning Functional Test Automation Solution

MOUNTAIN VIEW, Calif. April 15, 2014SOASTA, the leader in cloud and mobile testing, today announced the company has expanded its award-winning mobile functional test automation solution, TouchTest, to include local test labs of Apple iOS and Google Android smart phones and tablets. The TouchTest Private Device Cloud is a simple to manage, affordable internal cloud for mobile application testing. It provides a comprehensive platform to manage and control mobile application testing assets.  With TouchTest Private Device Clouds, mobile development and testing teams can now remotely manage devices, apps and tester activity.

Designed for enterprise development and test teams, the powerful, web-based management console lets you remotely build, manage, track and monitor your testing assets by individual device name, manufacturer, model number, OS version, availability, and more. Managed and accessed remotely, or ready for hands-on testing, dedicated iOS and Android test devices inside your secure firewall become private device clouds accessible by your team anywhere, anytime.

This complete end-to-end mobile test automation solution includes SOASTA’s industry-leading TouchTest mobile test automation or TouchTest UFT Integration to leverage legacy Application Lifecycle Management (ALM) tools.  The TouchTest Private Device Cloud comes preconfigured with 10 dedicated devices of your choosing at a price of $130,000 per year.

“Enterprise mobile development and escalating business demand for mobile apps have driven the need to utilize real mobile devices as part of a comprehensive testing strategy, but managing those devices is cumbersome,” said Melinda Ballou, program director for IDC’s Application Lifecycle Management and Executive Strategies service. “The ability to run test automation on real devices in a private, hybrid and/or public cloud, can offer test and development teams more reliable and effective approaches to faster testing and broader coverage.”

TouchTest Private Device Clouds are just one of several innovative Test solutions from SOASTA.  TouchTest, joins SOASTA’s industry leading cloud-based load and performance test platform, CloudTest, which has forever changed how mobile and web apps are tested. SOASTA’s real user monitoring solution, mPulse, delivers real-time performance analytics on user experiences.

“SOASTA’s TouchTest mobile test automation has been critical in improving both the speed to deliver and the quality of our mobile apps,” said Thierry Chassaing, SVP of Product and Engineering at ITSON, the leader in Mobile Smart Services. “We decreased our test cycles from three weeks to a couple of days and we are looking forward to continue investing in SOASTA’s innovative technologies such as TouchTest Private Device Cloud”

“Our intention at SOASTA has always been to continue to push Test automation into the 21st century by driving higher levels of precision while reducing the time and effort out of the test process,” said Tom Lounibos, SOASTA co-founder and CEO. “The introduction of the TouchTest Private Device Cloud is just another step in SOASTA’s journey to deliver the next generation Test Platform for web, mobile and IOT Developers.”

For product information, go to http://www.soasta.com/products/touchtest-private-device-cloud/

To learn about the best practices in improving speed, quality and responsiveness in Mobile Development go to http://www.soasta.com/knowledge-center/whitepapers/principles-continuous-integration-best-practices-simultaneously-improve-speed-quality-responsiveness-mobile-development#sthash.mH7rLuzN.dpuf

About SOASTA

SOASTA is the leader in cloud testing. Its web and mobile test automation and monitoring solutions, CloudTest, TouchTest and mPulse, enable developers, QA professionals and IT operations teams to test and monitor users with unprecedented speed, scale, precision and visibility. The innovative product set streamlines test creation, automates provisioning and execution, and analyzes real user behavior in real-time to deliver actionable intelligence, faster. With SOASTA, companies have confidence that their applications will perform as designed, delivering quality user experiences every time. SOASTA’s customers are many of today’s most successful brands including Avaya, American Girl, Bonobos, Backcountry.com, Chegg, Experian, Gilt Groupe, Hallmark, Intuit, Microsoft and Netflix. SOASTA is privately held and headquartered in Mountain View, Calif. For more information about SOASTA, please visit www.soasta.com.

SOASTA is a registered trademark of SOASTA, Inc.  All other trademarks are property of their respective owners. Other product or company names mentioned may be trademarks or trade names of their respective companies.

 

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Press Contacts

William McCormick, Grayling, (415) 442-4023, william.mccormick@grayling.com

Peter Galvin, SOASTA, Inc., (415) 269-7343, pgalvin@soasta.com

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TouchTest Update: Private Device Clouds and Automation Enhancements http://www.soasta.com/soastas-product-specific-blog/touchtest-update-private-device-clouds-automation-enhancements/?utm_source=rss&utm_medium=rss&utm_campaign=touchtest-update-private-device-clouds-automation-enhancements http://www.soasta.com/soastas-product-specific-blog/touchtest-update-private-device-clouds-automation-enhancements/#comments Tue, 15 Apr 2014 12:00:38 +0000 http://www.soasta.com/?p=469238 Read more »]]> Written by Fred Beringer

Mobile Test Auto Graphic SM

Top requirements for a successful mobile testing solution

Mobile apps bring a new set of challenges to testing—fast-paced development cycles with multiple releases per week; multiple app technologies and development platforms to support; dozens of devices and form factors; and additional pressure from the enterprise and consumers who are less than patient with low quality apps. Over the past few years, SOASTA has worked with hundreds of customers transitioning from web-only operations to mobile apps who were in need of a mobile testing solution that can scale with their business. Today, we’re very excited to announce a number of new capabilities to our leading mobile testing solution. These capabilities were developed in collaboration with customers as they scaled their mobile operations with new departments and partners with requirements to build scalable and secure mobile test labs and increase automation. These new capabilities extend our market-leading mobile testing solution and complete our top requirements for successful mobile automation

Working with our customers, we’ve identified and implemented the top requirements required to build an efficient and scalable mobile testing solution.

Rock solid test automation

Balanced Rocks SM

2 years ago we took the software testing world by surprise by introducing the first in-app mobile testing product. We wanted to reach the holy grail of software testing and provide object-level automation. There was some doubt and pushback…mostly from competitors whose solutions relied on OCR, which was not an option for us, being too fragile, flakey, slow and totally unfit for mobile test automation. With competitors now conceding that in-app is the only way for stable mobile automation, here are our customers’ must-have requirements for enterprise class mobile test automation:

  • Developers and testers should be able to write new automated tests within minutes.
  • Product must support the most complex mobile apps on iOS and Android.
  • Automated tests shouldn’t require maintenance after each new build.
  • Product should have a way to address environment unreliability and real device performance differences.
  • Product should integrate easily into the development environment and process.

These requirements resulted in SOASTA TouchTest, the leading mobile test automation product on the market today.  Here are deeper dives into how we do it.

Easy to learn and use

  • 100% visual test creation environment

- No cryptic scripting language required. Easy to learn by anyone, developers and testers

- Easy to read and understand tests. Gesture names are the verbs of the test

- Drag & Drop visual programming constructs (conditionals and loops)

  • Out of the box and ready to use test components

- Inputs, prebuilt output, prebuilt intelligent waits, prebuilt validations and accessors.

  • Inside the App image validation

- Full screen, partial area and locator based image validations to cover all possible use cases and extend test coverage

Support for complex apps

  • Out of the box support for EVERY and most COMPLEX gestures to recreate the real user experience

- Record the user experience on REAL devices NOT on a PC interface using mouse and keyboard

- Gestures and app action supported with precision across iOS/Android, Native, Hybrid and Mobile Web

Zero maintenance

  • Native access to EVERY internal object and UI element of the application

- Native object locators to identify objects and create the most meaningful and robust validations.

- Tests relying on objects validations are fully reusable across different version of the app, devices and OS

  • Built-in Intelligent waits

-The best way to handle test flow and environment unreliability

Fit into ALM

  • Integration with all major Continuous Integration frameworks (Jenkins, Bamboo, etc.)

-Allows for 100% no-touch  automation

- From Jenkins, push and remove apps on the device, reboot and reset the device without any human intervention. Every manual step eliminated for maximum process compression

- Build and setup mobile labs in minutes

- Register devices in seconds and start executing tests on them right away

- Remotely execute tests on tethered or untethered (Wifi, 3G/4G) devices from anywhere in the world

- Mobile labs can be leveraged for functional AND performance testing.  No additional 3rd party testing software needed.

What’s new in TouchTest?

As our customers grow their mobile test automation practices, they add new mobile applications to the mix as well as onboard new teams (including offshore teams) to the test automation effort. This onboarding of new apps and new teams needs to happen quickly to keep up with the fast pace of mobile development.  You can’t lose a beat!  Because SOASTA TouchTest leverages in-app testing, mobile applications need to be instrumented with our library. We today offer two approaches to this instrumentation

  • Static Instrumentation

- In this environment, the library is integrated at build time by the development team owning the continuous integration process. SOASTA provides a utility as well as a Jenkins plugins automating this process. The process makes the necessary changes to the iOS or Android project as an automated build task.

  • Dynamic instrumentation

- This is SOASTA’s newest approach to integrate the TouchTest library inside the application. Depending on the development environment, it may not be practical to setup a new build specifically for testers, and they might not have the necessary knowledge, skills or access to build an iOS or Android project by themselves. This is why we’ve added the ability for our instrumentation utility to handle iOS IPAs and Andriod APKs directly rather than making any changes to the development project.

With our new dynamic instrumentation, testers can now integrate the SOASTA TouchTest library without any development knowledge.

The process to make apps testable is easy:

  • Download our MATT (Make App Touch Testable) utility from the TouchTest Welcome Page
  • For iOS dynamic instrumentation: java -jar MakeAppTouchTestable.jar -ipa [Path to the IPA] -signingidentity [name of the signing identity]  -provisioningprofile [Path to the provisioning profile]  -url [TouchTest server URL] -username [UserName] -password [Password]
  • For Android dynamic instrumentation: java -Xmx2g -jar MakeAppTouchTestable.jar -apk [Path to the APK] -androidsdk [Path to the Android SDK]  -url [TouchTest server URL] -username [UserName] -password [Password]

The resulting IPA or APK can be now installed on the device with our iOSAppInstaller utility on iOS or via ADB commands for Android, ready to record and replay your tests.  It can’t get any simpler for you to get started with TouchTest!

Secure and Scalable TouchTest Mobile Device Cloud

Mobile Device Cloud SM

 

Over the past few years, we’ve seen new requirements emerge for developers and testers to run their mobile automated tests.

Developers

Way back in the history of mobile app development (or, still), developers had a local device or emulator connected to their development machine, allowing them to quickly run some of their local unit tests. Pretty soon, they wanted to run these same tests on multiple OS versions, form factors and sometimes, across platforms (iOS or Android). They had to connect all these devices to the build machine to run their tests. Since we’ve introduced TouchTest to them, they started building additional tests (especially integration tests) that had to be run very quickly, in parallel, against a larger pool of devices every night. As the teams grew, additional apps needed to be tested, at different times during the day, and the requirement for true mobile test device management emerged to accommodate this growth. The most important for developers was to be able to run all their tests, really fast and get feedback instantly. Interestingly enough, since they’re used to running unit tests which typically don’t include visual feedback, they’re perfectly fine using a headless mobile device pointing their tests to a distant device to run their tests. All they need to know is that the pool of devices is ready to execute tests.

Testers

Teams of testers are more and more dispersed throughout the organization. Sometimes, they are organized in scrum teams working closely together on different functionalities, and sometimes they are testing different sets of apps in more and more distributed across the world with a mix of local and offshore testing teams. In this type of environment, efficiently managing a mobile device pool is critical to avoid any false-negatives in the results of the tests as well as making sure devices are available for the right team to run their tests when they need them. In Enterprise companies, especially where regulatory and security compliance is mandatory, a dedicated private device cloud sitting behind the company’s firewall has to be built and configured.

With these requirements in mind, SOASTA is very excited today to introduce the TouchTest Private Device Cloud that lets developers and testers execute their TouchTest tests in a secure and dedicated environment.

  • Dedicated TouchTest Private Device Cloud: In this environment, customer’s devices are securely connected inside a mobile device lab and are managed by the customers. The solution includes an online Mobile Device Management console allowing developers and testers to remotely manage the devices i.e., Install apps, reboot, turn them on and off, as an added benefit, allowing them to remotely interact with them, including manual testing.

The icing on the cake: Remote manual interaction with the device cloud

 cake

The customers we work with operate under very different working environments: Some engineering and testing teams are local, some are distributed across different organization within the same building, some are distributed geographically, and some work for different companies in an offshore environment. In all these scenarios, everyone needs access to devices to execute their tests and for the most complex tests (functional, integration and performance tests) they need to access the device for troubleshooting purposes. When something goes wrong with one test and they don’t have access to the device, developers and testers don’t want to spend time figuring out what the problem might be. Is it a problem with the app? A problem with the device itself? Is there a popup breaking the test? Being able to remotely interact with the devices eliminates these questions and accelerates the feedback loop. Being able to remotely interact with devices solves a number of problems that might slow down the testing efforts.

This is the type of problems our customers wanted to solve:

  • Troubleshooting automation
  • Change settings on the device
  • Collaboration i.e., Being able to show the device to someone remote for feedback on a design or behavior
  • Manual testing of a particular feature on a specific device that is not available locally

These problems are important for our customers and we’ve taken this important step to help solve them. This is why we’re excited to add dedicated private device cloud capability to our platform! These clouds integrate seamlessly with TouchTest to offer the perfect solution for mobile test automation!  Plug them in, create your tests, and off you go!

You can read more about our mobile testing solution HERE

-To learn about the best practices in improving speed, quality and responsiveness in Mobile Development go HERE

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Pre-production vs. post production: How about continuous delivery? http://www.soasta.com/soastas-technical-blog/pre-production-vs-post-production-continuous-delivery/?utm_source=rss&utm_medium=rss&utm_campaign=pre-production-vs-post-production-continuous-delivery http://www.soasta.com/soastas-technical-blog/pre-production-vs-post-production-continuous-delivery/#comments Thu, 20 Mar 2014 21:48:47 +0000 http://www.soasta.com/?p=469110 Read more »]]> Written by Peter Galvin on March 20, 2014

Pre-production vs. post production:  How about continuous delivery?

In the past there’s been much talk about the differences between pre-production activities and post-production activities. Often, these were disconnected silos where development would create the application and effectively “toss” it over to operations for deployment. When the inevitable problems occurred, fingers began pointing at one group or another complaining about the poor code quality or insufficient infrastructure. Fortunately for us all, we’ve moved to a continuous delivery model, which is an ongoing process and not just a handoff between groups. One of the ways that development teams address this worldwide, including our very own, is through the SOASTA platform.

Through our work with etailers, leading brick and mortar brands, and financial services companies, we’ve seen that optimizing websites’ performance, especially those with a consumer-facing website, improves the user experience, increasing engagement and brand loyalty.

Quality starts with careful pre-production load testing to avert preventable disruptions, delays and failures. It also means careful real-time, post-development monitoring of actual user experiences so that you can be aware of and respond to unexpected situations at the time they arise. This is the beginning of the continuous delivery process.

Clearly, this isn’t an easy problem to solve. To ensure fast performance under peak loads, you must commit to performance testing before, during and after site launch. In the world of agile development, few businesses can afford to feature-freeze their environment for months. And even if you can efficiently code-freeze application elements, you’re still vulnerable to the integration challenges that come with third-party components – CDNs, shopping carts, payment systems, and more – that contribute to the user experience.

SOASTA addresses this need for a series of high-load performance testing with CloudTest. Using real-time analytics, a visual test creation environment, dynamic provisioning, and the ability to start, stop, pause, and restart tests, CloudTest gives you testing flexibility to accelerate the iterative testing process. That acceleration also translates into less time and expense for performance testing. Instead of betting on a single flight of tests right before launch, you can perform comprehensive testing throughout the development lifecycle and create higher-performing, reliable and fast websites that breed brand loyalty and bring in higher revenue.

Once the site is up and running, it’s critical to see real user experiences in a timely fashion. Week- or day-old reports won’t salvage your sales and marketing efforts. Substandard performance requires immediate action. When it comes to these post-launch performance improvements, traditionally, the focus has been on back-end server stability and scalability. And those are certainly worthy initiatives. However, between 80-90 percent of page load time – which is ultimately what the consumer cares about – is spent on the front end, in the browser. That’s why website owners must test and monitor from a real user point of view.

mPulse, SOASTA’s RUM solution, captures and aggregates the performance and engagement metrics that matter most to web performance. That data comes in real time, giving you the real user intelligence that correlates the impact of performance on the bottom line. That means you can take immediate action and feed critical information back into the development lifecycle.

With the combination of continuous performance testing in pre- and post-production, coupled with real user monitoring and measurement on productions sites, organizations can now continuously and confidently deliver new applications and ensure they are testing what matters.

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March Madness is Mobile Madness: 51% of March Madness Fans Plan to Follow the Tournament at Work Using Mobile Apps http://www.soasta.com/press-releases/march-madness-mobile-madness-51-march-madness-fans-plan-follow-tournament-work-using-mobile-apps/?utm_source=rss&utm_medium=rss&utm_campaign=march-madness-mobile-madness-51-march-madness-fans-plan-follow-tournament-work-using-mobile-apps http://www.soasta.com/press-releases/march-madness-mobile-madness-51-march-madness-fans-plan-follow-tournament-work-using-mobile-apps/#comments Tue, 18 Mar 2014 12:01:20 +0000 http://www.soasta.com/?p=469096 Read more »]]> However over 1 in 4 March Madness Fans fear that problems with websites and mobile sites will prevent them from enjoying the tournament on their devices

MOUNTAIN VIEW, Calif., March 18, 2014SOASTA, the leader in cloud and mobile testing, today announced the results of its March Madness Second Screen Survey. As the industry leaders in cloud testing for mobile and web apps, SOASTA commissioned Harris Poll to conduct the study online among 2,040 US adults ages 18 and older to highlight the importance of websites and mobile app performance during the NCAA Division I college basketball tournament, often described as the Super Bowl of college sports.  In fact, SOASTA discovered that 26 percent of smartphone/tablet owners who follow March Madness fear that problems with websites and/or mobile sites will prevent them from enjoying March Madness – with those 18-34 years old (38 percent) more likely to be concerned about web and mobile sites not working for the basketball tournament than those ages 35 and up (19 percent).

Fears over websites and apps not working is a problem because over half (51 percent) of employed March Madness followers plan to check apps on their smartphone or tablet for March Madness updates at work.  More than two in five (41 percent) expect to check apps for tournament updates more than once while at work, while 13 percent plan to check apps for the latest scores as many ten or more times during the tournament.

During the workday, those that follow March Madness on their mobile device plan to sneak-a-peek of the tournament at the following times:

  • During breaks – 74 percent
  • During downtime – 63 percent
  • While eating – 61 percent
  • When commuting to/from work – 27 percent
  • During conference calls – 14 percent
  • During meetings – 12 percent
  • While receiving a performance review – 4 percent
  • While their boss is talking – 3 percent
  • While giving an employee a performance review – 2 percent

When asked how smartphone/tablet apps make March Madness a better experience, fans cited the following ways:

  • Live updates – 41 percent
  • Makes brackets mobile (i.e., easier to manage) – 29 percent
  • Easily access team and player information – 27 percent
  • Provides important facts such as injury reports  – 19 percent
  • Ease of multitasking while keeping track of the tournament while at work – 18 percent
  • Easier to connect with peers and other fans following the tournament – 15 percent
  • Easier to gloat about the successes of their bracket – 15 percent
  • Allows users to gamble from anywhere – 8 percent

Nearly three-quarters (74 percent) of smartphone/tablet owning March Madness fans plan to use at least two types of devices simultaneously to follow the tournament, including some combination of smartphone, television, laptop, tablet, and desktop PCs.

Fifty-four percent of employed millennial men smartphone/tablet users (aged 18-34) plan to check apps during work and 45 percent of men and women in that age group plan to do so. Surprisingly, millennial male smartphone/tablet users are more likely to say apps allow them to gamble from anywhere (7 percent) than men age 45-64 (1 percent). SOASTA’s data backs up its January findings showing that second screen has become an essential component of the experience when following sports, especially among younger demographics.

Survey Methodology

This survey was conducted online by Harris Poll on behalf of SOASTA from February 28 to March 4, 2014 among 2,040 adults aged 18 and older. Of that sample, 847 are smartphone/tablet users, employed and follow March Madness within the United States, and 1403 are smartphone/tablet owners. This online survey is not based on a probability sample and therefore no estimate of theoretical sampling error can be calculated. For complete survey methodology, including weighting variables, please contact Trafton Kenney at trafton.kenney@grayling.com.

About SOASTA

SOASTA is the leader in cloud testing. Its web and mobile test automation and monitoring solutions, CloudTest, TouchTest and mPulse, enable developers, QA professionals and IT operations teams to test and monitor users with unprecedented speed, scale, precision and visibility. The innovative product set streamlines test creation, automates provisioning and execution, and analyzes real user behavior in real-time to deliver actionable intelligence, faster. With SOASTA, companies have confidence that their applications will perform as designed, delivering quality user experiences every time. SOASTA’s customers are many of today’s most successful brands including Avaya, American Girl, Bonobos, Backcountry.com, Chegg, Experian, Gilt Groupe, Hallmark, Intuit, Microsoft and Netflix. SOASTA is privately held and headquartered in Mountain View, Calif. For more information about SOASTA, please visit http://www.soasta.com.

SOASTA is a registered trademark of SOASTA, Inc. All other trademarks are property of their respective owners. Other product or company names mentioned may be trademarks or trade names of their respective companies.

Press Contacts

Trafton Kenney
Grayling
trafton.kenney@grayling.com

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Happy St. Patrick’s Day from SOASTA http://www.soasta.com/soastas-trends-blog/happy-st-patricks-day-soasta/?utm_source=rss&utm_medium=rss&utm_campaign=happy-st-patricks-day-soasta http://www.soasta.com/soastas-trends-blog/happy-st-patricks-day-soasta/#comments Mon, 17 Mar 2014 20:52:10 +0000 http://www.soasta.com/?p=469082 Read more »]]> stpattys

Happy St. Patrick’s Day from SOASTA!

In honor of St. Patty’s Day, we thought it would be cool to create a special video to put the spotlight on our platform’s extensibility to deliver custom map tiles for our customers.

Check it out

And, if you want to be a little silly, St. Patrick’s Day is celebrated by many around the globe by imbibing copious quantities of fermented beverages. So, naturally SOASTA RUM is our beverage of choice.

SOASTA RUM enables modern day companies to put web and mobile app performance information to good use. Our mPulse product is built around the belief that fresh metrics are the best metrics. mPulse captures and aggregates the performance and engagement metrics most important to businesses in real time. This delivers instantaneous real user intelligence that correlates the impact of performance on the bottom line, directing immediate action as required. Real time real user measurement lets businesses make mission-critical decisions with confidence.

To learn more, join our upcoming webinar to better understand how online performance effects user behavior and learn why SOASTA RUM is the secret weapon for quality.

 

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SOASTA CEO to Present at Leading Financial Conferences in March http://www.soasta.com/press-releases/soasta-ceo-present-leading-financial-conferences-march/?utm_source=rss&utm_medium=rss&utm_campaign=soasta-ceo-present-leading-financial-conferences-march http://www.soasta.com/press-releases/soasta-ceo-present-leading-financial-conferences-march/#comments Wed, 05 Mar 2014 20:47:43 +0000 http://www.soasta.com/?p=469034 Read more »]]> 30-Year Tech Veteran Tom Lounibos speaking at Pacific Crest Annual Technology Summit (ETS), OASIS: Montgomery Summit, and ROTH Conference

MOUNTAIN VIEW, Calif., March 5, 2014 – SOASTA®the leader in cloud and mobile testing, today announced that its co-founder and CEO, Tom Lounibos, has been selected to present at the Pacific Crest 9th Annual Emerging Technology Summit, OASIS: The Montgomery Summit, and the 26th Annual ROTH Conference.

With over 30 years of experience building early stage software companies, including two successful IPOs, Tom Lounibos is a leading authority on cutting-edge technology trends with high-growth potential for investment opportunities. As CEO of SOASTA, Lounibos is an expert in cloud application development, an advocate of quality experiences, and is always one step ahead of where the market is heading.

Lounibos will share his market insights and the company’s business strategy at the following conferences:

Pacific Crest 9th Annual Emerging Technology Summit (ETS)

  • Focuses on the people and organizations driving innovation in technology as well as the business models to help them deliver the most value for their customers, employees, and shareholders
  • Wednesday, March 5, 2014 from 2:20pm – 2:35pm PST in the Stanford Room (3rd Floor)
  • Westin Hotel, San Francisco, CA

OASIS: Montgomery Summit

  • The premier conference for emerging growth private companies in the internet, mobile, information technology and media sectors
  • Thursday, March 6 at 12pm PST in the Wedgewood room
  • The Ritz Carlton, Santa Monica, CA

26th Annual ROTH Conference

  • Provides investors with a unique opportunity to gain insight into emerging growth companies across a variety of sectors, including Cleantech, Consumer & Retail, and Enterprise Software
  • Tuesday, March 11 from 10:15am – 10:30am PST in Track 10: The Pacific Promenade
  • The Ritz Carlton, Dana Point, CA

About SOASTA

SOASTA is the leader in cloud testing. Its web and mobile test automation and monitoring solutions, CloudTest, TouchTest and mPulse, enable developers, QA professionals and IT operations teams to test and monitor users with unprecedented speed, scale, precision and visibility. The innovative product set streamlines test creation, automates provisioning and execution, and analyzes real user behavior in real-time to deliver actionable intelligence, faster. With SOASTA, companies have confidence that their applications will perform as designed, delivering quality user experiences every time. SOASTA’s customers are many of today’s most successful brands including Avaya, American Girl, Bonobos, Backcountry.com, Chegg, Experian, Gilt Groupe, Hallmark, Intuit, Microsoft and Netflix. SOASTA is privately held and headquartered in Mountain View, Calif. For more information about SOASTA, please visit http://www.soasta.com.

SOASTA is a registered trademark of SOASTA, Inc. All other trademarks are property of their respective owners. Other product or company names mentioned may be trademarks or trade names of their respective companies.

CONTACT:    

William McCormick
Grayling
William.mccormick@grayling.com
(415) 490-2837

 

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SOASTA mPulse Reveals New User Mobile Web Browsing Data, Highlighting iOS Users as the Most Valuable to Marketers http://www.soasta.com/press-releases/soasta-mpulse-reveals-new-user-mobile-web-browsing-data-highlighting-ios-users-valuable-marketers/?utm_source=rss&utm_medium=rss&utm_campaign=soasta-mpulse-reveals-new-user-mobile-web-browsing-data-highlighting-ios-users-valuable-marketers http://www.soasta.com/press-releases/soasta-mpulse-reveals-new-user-mobile-web-browsing-data-highlighting-ios-users-valuable-marketers/#comments Tue, 25 Feb 2014 05:01:09 +0000 http://www.soasta.com/?p=468967 Read more »]]>

Despite Google Android devices gaining in sales, Apple iOS is still the king of mobile Web operating systems with Safari the leading mobile browser

MOBILE WORLD CONGRESS, BARCELONA February 25, 2014SOASTA, the leader in cloud and mobile testing, today released new mobile Web page load time data aggregated by mPulse, SOASTA’s award winning Real User Monitoring (RUM) solution. Results show that iOS is still the most widely used mobile operating system for Web browsing and Safari the most popular mobile browser.

In total, SOASTA analysts released 2,673,573 hours worth of data—the equivalent of 305 years of time users spent waiting on load pages in the United Kingdom, France, Germany, Spain and Italy. The data shows that iOS is the most widely used mobile Web browsing operating system in all five regions, but most prevalent in the United Kingdom, at 69% and least in Germany at 58%. The overwhelming majority of iOS page loads, from 95% to 97% depending on the region, were made using Safari, the default iOS browser, vs. Chrome Mobile iOS, the leading third party iOS browser. France and Spain, at just five percent of pages loaded, were the top users of Chrome Mobile iOS.

“SOASTA mPulse provides customers with useful and actionable insight into real user activity on mobile, and how their activity evolves year after year,” said SOASTA CEO Tom Lounibos. “These statistics show mobile Internet marketers that iOS retains its mobile Web browsing lead, even with the growth in Android device sales. In short Apple iOS users are still the most active mobile users on the Web, and therefore the most valuable type of users for marketers to target.”

SOASTA’s mPulse solution captures and aggregates the real-time engagement and performance metrics critical for businesses to gain insight into their users activity. It gives decision-makers the data needed to analyze the impact of performance on the company’s bottom line, take quick action, and factor critical information back into the application or web development lifecycle.

About SOASTA

SOASTA is the leader in cloud testing. Its web and mobile test automation and monitoring solutions, CloudTest, TouchTest and mPulse, enable developers, QA professionals and IT operations teams to test and monitor users with unprecedented speed, scale, precision and visibility. The innovative product set streamlines test creation, automates provisioning and execution, and analyzes real user behavior in real-time to deliver actionable intelligence, faster. With SOASTA, companies have confidence that their applications will perform as designed, delivering quality user experiences every time. SOASTA’s customers are many of today’s most successful brands including Avaya, American Girl, Bonobos, Backcountry.com, Chegg, Experian, Gilt Groupe, Hallmark, Intuit, Microsoft and Netflix. SOASTA is privately held and headquartered in Mountain View, Calif. For more information about SOASTA, please visit www.soasta.com.

SOASTA is a registered trademark of SOASTA, Inc.  All other trademarks are property of their respective owners. Other product or company names mentioned may be trademarks or trade names of their respective companies.

# # #

 Press Contacts

William McCormick, Grayling, (415) 442-4023, william.mccormick@grayling.com

Ajay Nawathe, EMEA Communications, SOASTA, Inc., +44 (0)207 194 8101, +44 (0)7813 564099, anawathe@soasta.com

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SOASTA Continues European Expansion http://www.soasta.com/press-releases/soasta-continues-european-expansion/?utm_source=rss&utm_medium=rss&utm_campaign=soasta-continues-european-expansion http://www.soasta.com/press-releases/soasta-continues-european-expansion/#comments Tue, 25 Feb 2014 05:01:06 +0000 http://www.soasta.com/?p=468964 Read more »]]> Cloud and mobile testing leader appoints Tim Bisley as VP of EMEA to drive growth; Expands Global Test Cloud platform with new locations in Russia, Belgium, and Germany

Mobile World Congress, Barcelona, Spain & London, UK, February 25, 2014SOASTA, the leader in cloud and mobile testing, is continuing its growth and expansion into the EMEA region, today announcing new locations of its Global Test Cloud platform in Russia, Belgium, and Germany amid strong customer adoption in those areas. Tim Bisley has been appointed VP and managing director of EMEA, effective immediately. Based out of the company’s new offices in Central London, Bisley will oversee the continued growth and expansion of SOASTA in the EMEA region.

Bisley’s appointment follows a strong year for SOASTA that saw new significant customer wins, particularly in retail and media. It also reflects the huge demand that exists in Europe, particularly in Germany, Austria, the Benelux and Nordic regions, for cloud-based testing technology. The expansion of the company’s Global Test Cloud, with new locations in Belgium, Russia and Germany, enables SOASTA customers to realistically simulate mobile and web traffic from over 60 locations worldwide.

“SOASTA has established itself as the leader in web and mobile testing, with a number of new customers across Europe, including leading retail, media and telecommunications companies,” said Tom Lounibos, SOASTA CEO. “Organisations worldwide are accelerating their development cycles to meet the demands of mobile and web consumers.”

“In this environment there is a requirement for a more dynamic and flexible platform that can accommodate real-world testing at Internet scale, across both web and mobile environments. We are excited to have Tim join SOASTA at a time when we are seeing a sea change in the testing market and a need by organisations of all sizes to embrace the cloud, and deliver quality user experiences every time”

“Testing and performance management is increasingly being seen for what it ultimately is – a core competency that underpins how customers interact with an organisations brand,” said Tim Bisley, VP and managing director, EMEA. “SOASTA intrinsically understand this and has developed a platform that reflects this new paradigm. The company’s success in Europe over the past year and the list of new customers has created both momentum and a groundswell upon which we anticipate further growth. I am excited at the challenges that lay ahead and the opportunity to revolutionise the world of testing.”

Bisley brings a track record in building high-performing, pan-European teams and driving the growth strategies of European operations at companies such as CA, Nimsoft and Mercury Interactive. He joins SOASTA from Kronos. His breadth of experience in driving new and disruptive technologies to market and his focus on delivering tangible customer service makes him an obvious choice for steering the EMEA operation.

About SOASTA

SOASTA is the leader in cloud testing. Its web and mobile test automation and monitoring solutions, CloudTest, TouchTest and mPulse, enable developers, QA professionals and IT operations teams to test and monitor users with unprecedented speed, scale, precision and visibility. The innovative product set streamlines test creation, automates provisioning and execution, and analyzes real user behavior in real-time to deliver actionable intelligence, faster. With SOASTA, companies have confidence that their applications will perform as designed, delivering quality user experiences every time. SOASTA’s customers are many of today’s most successful brands including Avaya, American Girl, Bonobos, Backcountry.com, Chegg, Experian, Gilt Groupe, Hallmark, Intuit, Microsoft and Netflix. SOASTA is privately held and headquartered in Mountain View, Calif. For more information about SOASTA, please visit http://www.soasta.com.

SOASTA is a registered trademark of SOASTA, Inc. All other trademarks are property of their respective owners. Other product or company names mentioned may be trademarks or trade names of their respective companies.

Press Contacts

William McCormick, Grayling, (415) 442-4023, william.mccormick@grayling.com

Ajay Nawathe, EMEA Communications, SOASTA, Inc., +44 (0)7813 564099, anawathe@soasta.com

 

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SOASTA Olympics Survey: 34% of Smartphone/Tablet Owners Plan to Use Mobile Apps While Watching the Sochi Winter Olympics http://www.soasta.com/press-releases/soasta-olympics-survey-34-of-smartphonetablet-owners-plan-to-use-mobile-apps-while-watching-the-sochi-winter-olympics/?utm_source=rss&utm_medium=rss&utm_campaign=soasta-olympics-survey-34-of-smartphonetablet-owners-plan-to-use-mobile-apps-while-watching-the-sochi-winter-olympics http://www.soasta.com/press-releases/soasta-olympics-survey-34-of-smartphonetablet-owners-plan-to-use-mobile-apps-while-watching-the-sochi-winter-olympics/#comments Thu, 06 Feb 2014 22:14:44 +0000 http://www.soasta.com/?p=468874 Read more »]]> Second Screen Viewing Experience Gains Traction at Sochi Winter Olympics

MOUNTAIN VIEW, Calif., February 6, 2014SOASTA, the leader in cloud and mobile testing, today announced the results of the Sochi Olympics Second Screen Survey, which shows that 34% of smartphone/tablet owners plan to use apps while watching the Sochi Winter Olympics.

As the industry leaders in cloud testing for mobile apps, SOASTA commissioned the study to raise awareness around app user behavior ahead of one of the world’s largest sporting events.The survey was conducted online within the United States by Harris Poll on behalf of SOASTA from January 14-16, 2014 among 2,035 adults ages 18 and older, among which 1,289 are smartphone/tablet owners.

While watching the Olympics, American smartphone/tablet owners who plan on watching the Sochi Winter Olympics plan to use their smartphones and tablets for the following activities:

·         Check event results (32%)

·         Watch highlights (22%)

·         Get scores and results through social media (22%)

·         Stream coverage of the games (13%)

Of smartphone/tablet owners, social media, including Facebook and Twitter, were most often identified as apps they plan on using during the Sochi Winter Olympics (21%), beating out news (15%) and sports (12%) apps. Other popular app categories included:

·         Weather (11%)

·         Games (11%)

·         Video (10%)

·         Food delivery (4%)

·         Gambling (2%)

·         Dating (2%)

SOASTA’s data backs up findings from last month that show how second screen is becoming quickly integrated into the overall sports viewing experience, especially with a younger demographic. While women ages 55-64 who are smartphone/tablet owners are more likely to watch the Olympics (79%) than women age 18-44 (55%), millennial men (ages 18-34) (47%) are more likely to use any apps while watching the events than men age 45+. Surprisingly, millennial men who are smartphone/tablet owners are more likely to use gambling apps (7%) than men age 45-64 (0%) while watching Olympic coverage, followed by women ages 55-64 (6%).

Survey Methodology

This survey was conducted online within the United States by Harris Poll on behalf of SOASTA from January 14-16, 2014 among 2,035 adults ages 18 and older (among which 1,289 are smartphone/tablet owners). This online survey is not based on a probability sample and therefore no estimate of theoretical sampling error can be calculated. For complete survey methodology, including weighting variables, please contact Trafton Kenney at (415) 442-4027 or Trafton.kenney@grayling.com.

About SOASTA

SOASTA is the leader in cloud testing. Its web and mobile test automation and monitoring solutions, CloudTest, TouchTest and mPulse, enable developers, QA professionals and IT operations teams to test and monitor users with unprecedented speed, scale, precision and visibility. The innovative product set streamlines test creation, automates provisioning and execution, and analyzes real user behavior in real-time to deliver actionable intelligence, faster. With SOASTA, companies have confidence that their applications will perform as designed, delivering quality user experiences every time. SOASTA’s customers are many of today’s most successful brands including Avaya, American Girl, Bonobos, Backcountry.com, Chegg, Experian, Gilt Groupe, Hallmark, Intuit, Microsoft and Netflix. SOASTA is privately held and headquartered in Mountain View, Calif. For more information about SOASTA, please visit http://www.soasta.com.

SOASTA is a registered trademark of SOASTA, Inc. All other trademarks are property of their respective owners. Other product or company names mentioned may be trademarks or trade names of their respective companies.

Press Contacts

Trafton Kenney
Grayling
(415) 442-4027
trafton.kenney@grayling.com

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Setting up Continuous Load Testing with CloudTest & Jenkins http://www.soasta.com/soastas-technical-blog/soasta-and-cloudbees/?utm_source=rss&utm_medium=rss&utm_campaign=soasta-and-cloudbees http://www.soasta.com/soastas-technical-blog/soasta-and-cloudbees/#comments Wed, 29 Jan 2014 23:54:11 +0000 http://www.soasta.com/?p=468825 Read more »]]> Post written by Mike Ostenberg, SOASTA’s Director of Solutions Engineering

SOASTA and CloudBees put on a joint webinar recently (1/22/2014) where we discussed how automated load testing can be built into your Continuous Integration and Continuous Development/DevOps processes. The recorded webinar can be viewed HERE.  I wanted to follow up with a more in-depth explanation of the process and to encourage further discussion and comments.

The reasons for doing this sort of integration should be self-evident. It’s all about compressing the dev/test cycle and making sure that performance issues are discovered earlier in the development cycle where they can be fixed quicker with less cost.  These performance tests don’t need to be full system tests, but can be API level testing, web-service testing, direct database testing, or full website or mobile application testing (CloudTest supports all of these). The point here is to pick the right type of performance testing, and build it into the CI/CD/DevOps process so the testing happens automatically and the problems are found and fixed sooner.

The process we showed would enable 3 important capabilities with regards to load testing:

  1. Kick off a load test from Jenkins and capture multiple performance metrics back into Jenkins.
  2. Plot the performance trending information in Jenkins so that you can easily see the performance of your application at each build with any of a variety of metrics (avg. response time, max response time, min response time, 90th percentile, even data sizes of bytes sent and received).  This will allow you to see your performance pattern over time and identify product bloat that may be affecting performance (and which builds were the biggest contributors)
  3. Allow you to set thresholds for performance of each transaction (e.g. ‘Homepage’, ‘Login’ or a particular API call), and have the build automatically fail if the threshold is exceeded.

So how can you do this?  You’ll need Jenkins and CloudTest, of course, and will need to be familiar with both.  Jenkins is open source and be found HERE.   You can use your existing CloudTest implementation, or start with the free CloudTest Lite.

With that…here the quick process to get load testing into your Continuous Integration process!

a)    Create a new build job in Jenkins, and in the ‘Source Code Management’ section of the job, have it pull http://www.github.com/mostenberg/SOASTAPERFPERL . You may optionally also want to put it in a subdirectory of your Jenkins workspace by using the ‘Check out to a sub-directory’ option (see Screenshot #1).  If you want, you can ‘Build now’ and you should see the PERL script appear in your Jenkins workspace.

Picture clipping 3

b)   Add a build step to your job for ‘execute shell’. Have it launch the PERL script similar to the following example:  cd SOASTA; perl ParseSOASTAResultsSummary.pl username=mostenberg password=secret url=http://ttlabca.soasta.com/concerto compname=SomeComp “Homepage:Avg:5.2” “Bees Product:90th:3.4” “Bees Cart:Max:6.7”.  The “cd” at the start changes the directory to the right subdirectory (only if you chose the subdirectory option in step 1).  After that, you’re just telling it where the CloudTest server is, with login name and credentials and the name of the composition to play.  The last portions are indicating the thresholds on each transaction.  For instance, the Homepage should have an average response time of less than 5.2 seconds, or else the transaction will fail with an error message. Go ahead and ‘Build Now’ for the job.  As the job runs, you should see detailed information in the Jenkins console indicating what step the PERL script is working on, as well as summary results information (See screenshot #2). When the job is completed, you should see a series of documents appear in your workspace.  documents are the XML and .csv files that you can use to build the plots and results report. (See screenshot #3)

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c)    Add a post-build step to ‘Add Plot Data’.  Have it use the .csv files in your workspace to plot the performance results of each build.  (Note: If you don’t already have the plot plugin installed, you’ll need to install it first for this step). You can add several plots for each of the .csv files if you’d like.  (Screenshot 4)

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d)   Add a post-build step to ‘Publish JUnit Test Result Report’.  Have it point to the .csv file in your workspace (Screenshots 5 &6). This will automatically fail the composition if you exceed thresholds.

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So that’s it.  When you’ve completed these steps, this job will run a full CloudTest performance test and capture the results. You’ll see performance trending (screenshot #7) as well as pass/fail based on your criteria (screenshot #8). You can have this job trigger based on the successful completion of a previous build and/or the successful completion of the unit tests.

Picture clipping 9 Picture clipping 10

Please note that this methodology will allow you to launch any SOASTA composition and capture results and fail based on thresholds. So it works if you have performance for web/mobile/database or custom modules, as well as automated functional testing compositions on mobile apps or browsers.

Let’s continue the conversation. Please let me know if you have comments/suggestions or feedback.

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SOASTA Predicts App Explosion during the Super Bowl http://www.soasta.com/press-releases/soasta-predicts-app-explosion-during-the-super-bowl/?utm_source=rss&utm_medium=rss&utm_campaign=soasta-predicts-app-explosion-during-the-super-bowl http://www.soasta.com/press-releases/soasta-predicts-app-explosion-during-the-super-bowl/#comments Tue, 28 Jan 2014 13:25:58 +0000 http://www.soasta.com/?p=468812 Read more »]]> 1 in 4 smartphone/tablet owners to hit social networks during the Super Bowl;

Dating apps most popular among millennial men

 MOUNTAIN VIEW, Calif., January 28, 2014SOASTA, the leader in cloud and mobile testing, today announced the results of its Super Bowl Second Screen survey, which shows that 41% of smartphone and tablet owners plan on using mobile apps while watching this year’s Super Bowl. Of smartphone/tablet owners, 56% of millennial women (ages 18-34) said they expected to use apps to multi-task on their smartphones and tablets while watching the big game, while men 18-34 (15%) and women 55-64 (6%) are more likely to use dating apps like Tinder and OK Cupid.

SOASTA commissioned the Super Bowl Second Screen Study to raise awareness around the peak traffic and high download rates expected during the U.S.’s most watched sporting event of the year. This survey was conducted online within the United States by Harris Interactive on behalf of SOASTA in January 2014 among 2,035 adults ages 18 and older, of which 1,289 are smartphone/tablet owners.

Of the 41% of American smartphone and tablet owners who are expected to use apps while watching this year’s Super Bowl broadcast, 27% said they would use social media apps like Facebook and Twitter, followed by games like Angry Birds and Candy Crush (18%), and weather (16%) apps. Additional app categories that are expected to be widely used while watching this year’s Super Bowl include:

  • Sports (15%)
  • News (13%)
  • Video (12%)
  • Food delivery (6%)
  • Gambling (5%)
  • Fantasy Football (5%)
  • Dating (4%)

A majority (53%) of smartphone and tablet users who plan on watching the Super Bowl felt that there would be some critical uses for devices to follow the Super Bowl. Thirty-one percent said that using social media apps and websites would be the most critical use of a smartphone or tablet, then following the game (22%), and tracking game and player statistics (17%). Other smartphone and tablet uses that were deemed critical for Sunday’s matchup include:

  • Ordering food (12%)
  • Games (e.g. Angry Birds, Candy Crush) (11%)
  • Checking work email (11%)
  • Visiting team websites (10%)
  • Tracking fantasy football (7%)

About Methodology

This survey was conducted online within the United States by Harris Interactive on behalf of SOASTA from January 14-16, 2014 among 2,035 adults ages 18 and older, among whom 1,289 are smartphone/tablet owners. This online survey is not based on a probability sample and therefore no estimate of theoretical sampling error can be calculated. For complete survey methodology, including weighting variables, please contact Trafton Kenney at (415) 442-4027 or Trafton.kenney@grayling.com.

About SOASTA

SOASTA is the leader in cloud testing. Its web and mobile test automation and monitoring solutions, CloudTest, TouchTest and mPulse, enable developers, QA professionals and IT operations teams to test and monitor users with unprecedented speed, scale, precision and visibility. The innovative product set streamlines test creation, automates provisioning and execution, and analyzes real user behavior in real-time to deliver actionable intelligence, faster. With SOASTA, companies have confidence that their applications will perform as designed, delivering quality user experiences every time. SOASTA’s customers are many of today’s most successful brands including Avaya, American Girl, Bonobos, Backcountry.com, Chegg, Experian, Gilt Groupe, Hallmark, Intuit, Microsoft and Netflix. SOASTA is privately held and headquartered in Mountain View, Calif. For more information about SOASTA, please visit http://www.soasta.com.

SOASTA is a registered trademark of SOASTA, Inc. All other trademarks are property of their respective owners. Other product or company names mentioned may be trademarks or trade names of their respective companies.

Press Contacts
Trafton Kenney
Grayling
(415) 442-4027
trafton.kenney@grayling.com

 

 

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SOASTA CEO Tom Lounibos Presenting at Needham Growth Conference http://www.soasta.com/press-releases/soasta-ceo-tom-lounibos-presenting-at-needham-growth-conference/?utm_source=rss&utm_medium=rss&utm_campaign=soasta-ceo-tom-lounibos-presenting-at-needham-growth-conference http://www.soasta.com/press-releases/soasta-ceo-tom-lounibos-presenting-at-needham-growth-conference/#comments Wed, 15 Jan 2014 13:00:06 +0000 http://www.soasta.com/?p=468796 Read more »]]>  MOUNTAIN VIEW, Calif., January 15, 2014 – SOASTA®, the leader in cloud and mobile testing, today announced that co-founder and CEO, Tom Lounibos, has been selected to present at the 16th Annual Needham Growth Conference (NGC). The NGC gives institutional investors, private equity firms and venture capitalists access to 350 growth companies from a broad range of industries.

SOASTA currently provides cloud and mobile testing for 14 of the top 25 retailers. In January 2013, the U.S. Patent and Trademark Office issued SOASTA the first-ever patent for Cross-Cloud Grid Provisioning. Since the company was founded in 2008, SOASTA has been recognized for innovation by several industry and analyst awards.  Clients include Microsoft, Intuit, and NASA.

With 30 years of experience building early stage software companies and leading two successful IPOs, Tom Lounibos is an authority on cutting-edge technology trends with high-growth potential for investment opportunities. As CEO of SOASTA, Lounibos is an expert in cloud application development, an advocate of quality experiences, and is always one step ahead of where the market is heading.

Lounibos will share his market insights and the company’s business strategy at the following times and locations:

16th Annual Needham Growth Conference

Thursday, January 16, 2014 from 9:00 – 9:20am EST

New York Palace Hotel, New York

Needham & Company’s 16th Annual Growth Conference features public and private company presentations, outstanding keynote speakers, Q&A sessions, and panels of industry experts discussing topics that will impact future technology stock valuations. The primary goal of the three-day, invitation-only NGC is delivering investable choices for venture capital firms and qualified institutional investors, along with a better understanding of the quickly changing environment in which each company operates.

About SOASTA

SOASTA is the leader in cloud testing. Its web and mobile test automation and monitoring solutions, CloudTest, TouchTest and mPulse, enable developers, QA professionals and IT operations teams to test and monitor users with unprecedented speed, scale, precision and visibility. The innovative product set streamlines test creation, automates provisioning and execution, and analyzes real user behavior in real-time to deliver actionable intelligence, faster. With SOASTA, companies have confidence that their applications will perform as designed, delivering quality user experiences every time. SOASTA’s customers are many of today’s most successful brands including Avaya, American Girl, Bonobos, Backcountry.com, Chegg, Experian, Gilt Groupe, Hallmark, Intuit, Microsoft and Netflix. SOASTA is privately held and headquartered in Mountain View, Calif. For more information about SOASTA, please visit http://www.soasta.com.

SOASTA is a registered trademark of SOASTA, Inc. All other trademarks are property of their respective owners. Other product or company names mentioned may be trademarks or trade names of their respective companies.

CONTACT:    

William McCormick, Grayling, William.mccormick@grayling.com, (415) 442-4023

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